<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="0">
  <!-- For more information on MicrosoftGame.config elements,
       please refer to online GDK documentation found at https://aka.ms/GDK_MSGC
       or the MicrosoftGame.config topic in the System section of the offline GDK documentation. -->

  <Identity Name="505GAMESS.P.A.ControlPCGP"
            Publisher="CN=09E95809-371A-44F5-9D51-C62025B1E274"
            Version="1.0.5.0"/>

  <ExecutableList>
    <Executable Name="Game_rmdutggamepass_f.exe"
                Id="Game"
                Alias="Game_rmdutggamepass_f.exe"
                TargetDeviceFamily="PC"
                IsDevOnly="false"/>
  </ExecutableList>

  <ShellVisuals DefaultDisplayName="Control PCGP"
                PublisherDisplayName="505 GAMES S.P.A."
                Square150x150Logo="GraphicsLogo.png"
                Square44x44Logo="SmallLogo.png"
                Description="Control"
                ForegroundText="light"
                BackgroundColor="#000040"
                SplashScreenImage="SplashScreen.png"
                StoreLogo="StoreLogo.png"/>

  <TitleId>7d9b7259</TitleId>
  <StoreId>9PL1J8PJKH29</StoreId>

  <!-- <Resources> | Resources is a list of Language Locale pairs used to localize Shell Visuals.
        <Resource Language="en-us"/>
        <Resource Language="de-de"/>
        <Resource Language="es-mx"/>
    </Resources> -->

  <DesktopRegistration>
    <DependencyList>
      <!-- Omit the Dependency items if your game doesn't need them, or the entire DependencyList element. Note that your version of VCLibs may be different. See the Framework package dependencies topic of the documentation for details and guidance. -->
      <KnownDependency Name="VC14"/>
      <Dependency Name="Microsoft.DirectXRuntime" MinVersion="9.29.952.0"/>
    </DependencyList>
    <!-- Select the ProcessorArchitecture that matches your game executables. -->
    <ProcessorArchitecture>x64</ProcessorArchitecture>
    <!--<ProcessorArchitecture>x86</ProcessorArchitecture>-->

    <!-- If you want to enable end-user mods to your game files, uncomment this line and update the Name attribute to a value unique to your game
      Note: If your title enables this feature, we strongly recommend that you use the XStoreQueryGameLicenseAsync API to verify ownership of the title as described in the basic DRM and license checks overview page.
      <ModFolder Name="**REPLACE_MyGameName**"/> -->

     <!--Uncomment these lines ONLY if your game must make operating system-wide registry writes or file writes.-->
      <!--<DisableRegistryWriteVirtualization>true</DisableRegistryWriteVirtualization>
      <DisableFilesystemWriteVirtualization>true</DisableFilesystemWriteVirtualization>-->
      

     <!--Include this section if your game needs to write to the package install location.-->
      <!--<EnableWritesToPackageRoot>true</EnableWritesToPackageRoot>-->
      

    <!-- Include this section if your game uses Xbox Live Multiplayer invites.
      <MultiplayerProtocol>true</MultiplayerProtocol>
      -->

  </DesktopRegistration>

  <!--Include this section if your game writes files to its installation directory, and you're unable to change this by altering your source code and recompiling your game.-->
    <ExtendedAttributeList>
      <ExtendedAttribute Name="RestrictedCapability" Value="packageWriteRedirectionCompatibilityShim"/>
    </ExtendedAttributeList>

</Game>

